Offensive Strategies In Boom Beach


There are two chief elements to having a successful strategy that is offensive: the determining of your army makeup and sequence of deployment, and the use of the unique abilities of the Gunboat.

Gunboat

The Gunboat has special abilities that can help and support your troops. It needs to be noted, nevertheless, that all dangerous abilities and the stun ability allow for friendly fire.

The most frequently used are Barrage and Artillery. Both of these price damage to the opponent’s buildings. It is recommended to destroy key defenses like Boom Cannons and Cannons before deploying troops. However, this order may change based on the types of troops you want to deploy. It should be noted that shells from both of these deal splash damage to enemy buildings; two or more buildings that one shell can touch that.

For militaries consisting of lower-health units, such as Zookas and Riflemen, defensive buildings should be targeted in this sequence (with Artillery or Barrages), with number one taking the highest precedence:

Rocket Launchers, due to splash damage and high range. One chain of shots may have the ability to wipe out most of a military that consists of low health units.

Capability, and mortars, due to splash damage hit Zookas with their long range.

Flamethrowers, due to their ability to inflict damage that is high to multiple units as well as their damage over time effect.

Sniper Towers, because of ability to one -shot lower- health units and shooting speed that was comparatively fast. Not as dangerous to low -health units as another defensive buildings, yet.

Cannons are essentially smaller Boom Cannons and are therefore ruined for precisely the same reasoning. If the Cannon in question can one-shot the troop(s) you intend to deploy, it may be advisable to prioritize the Cannon over a Boom Cannon, as they have similar health and the Cannon shoots quicker (and will hence kill more of your troops).

Machine Guns are able to make short work of low health units, especially at close range, but a Hefty or multiple Heavies will readily solve the problem.

Boom Cannons can easily one-hit kill a well-being unit that is low, but swarming this defensive structure will readily make waste.

For armies that rely on high health units, such as Tanks and Heavies, defensive buildings should be targeted in this sequence (with Artillery or Batteries), with number one taking the highest precedence:

Boom Cannons’ damage that is high and long range enable them to decide of your high health units one by one, badly crippling your military.

Cannons can eat away at them quite nicely and additionally deal high damage to health units that are high, but they are prevented by their shorter range from getting off as numerous shots before being ruined, so that they should be prioritized after Boom Cannons.

Rocket Launchers have extremely long range and decent DPS splash damage which allows them to pummel your Troops more? info… all for quite a while. Also, if your Heavies get in DPS’s spot, it will begin killing your fragile Zookas which have a range longer than the blind spot of the Rocket Launcher.

Sniper Towers deal decent, long range damage to your own Troops. Given enough time, they can severely damage your health Troops that are high, but their well-being that is higher than standard makes them less advantageous to take out with Gunboat Weapons.

Mortars have shots that fall which may make them fire over your Heavies as they move up which can lead to a ball of your Zookas dying.

Flamethrowers can deal high damage to chunks if they are allowed to, but their short range hinders their ability to fire your Troops long enough to make a significant difference. Tanks may even destroy it without it hitting any of them because Tanks have an extended assault range compared to the Flamethrower.

Machine Guns do such , incorrect that is low damage, they’re an extremely low hazard to high health units.

Another exceptionally important skill is the Flare, previously called the signal smoke. This ability can be used to attack a specific building or to direct troops towards a designated place. The attentive utilisation of the Flare is a great way to destroy the adversary’s defensive buildings like the Cannon that can just shoot one target at once and the Sniper Tower. It should be noted, nonetheless, the Flare can be applied in conjunction with the Shock Blast to ease a Warrior rush at the HQ.

Both the Smoke Screen and the Shock Bomb allow an opportunity to troops at not being hit by defenses. The main difference, however, is that troops are protected by the Smoke Screen from enemy fire within its area of effect (allowing troops to move through it but not shoot), while the Shock Bomb disables defenses. It is suggested to use these to disable and/or prevent the effect of splash damage units or high damage, depending on which army makeup is employed.

Troops can be cured with use of the Medkit. It should be noted that although it might be used to counteract the damage like the Mortar, Machine Gun and Flamethrower, it doesn’t do much to counteract the damage of single -target defenses, notably at higher degrees. They are especially useful when working with Flamethrowers, after it’s stopped shooting flames at troops as it deals damage to them.

Common Offensive Plays

Meatshielding

There is a meat shield when you use health troops that are high in your front line of attack to defend your rear line of high damage troops. The most common kind of military that is meatshield is the Heavy- Zooka or Hooka army. This is really useful against medium-degree bases with few high-dps singleshot defenses.

Racing

Normally used with Riflemen, attackers overwhelm opposing defenses with the sheer number of troops deployed. Singleshot defenses are usually no match for this military, but Rocket Launchers, and Mortars, Flamethrowers can damage and take out many troops at once.

Sniping

A base that’s laid out with the HQ at the rear of the map is not invulnerable to being sniped. By sending or Riflemen around enemy defenses with Flares, a HQ with few defenses behind it’s vulnerable to attack in the tree-covered areas behind the base. Use this in your favor.

HQ Dashing

Typically used with Warriors, Flaring the HQ and supporting them with Shock Bombs and Smoke Screens, the Warriors quickly destroy the HQ due to their high damage. AOE (area of effect) and splash damage is generally treated back by the Warriors, but high level Boom Cannons, Cannons and Sniper Towers can 1 shot or 2 shot them remember to Shock Blast these defenses.

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