Monthly Archives: June 2014

24 Carrot Island Walkthrough

24 Carrot Island is an enjoyable quest in Poptropica where your aim to to help a town that’s robbed of all its carrots. This adventure will take you deep into the secret lair of the evil Dr. Hare, who has secretly stolen all the carrots for a nefarious plan. Read this complete guide will all of the cheats for Poptropica 24 Carrot Island to learn to solve it.

The Start

You will arrive on 24 Carrot Island. Instantly head to the left and head to the Carrot Farm. Walk past the farmer and jump up onto the roof of your house after which go down the chimney. Once you’re inside, walk to the right and you will have the ability to grab an empty bowl. Leave the house the same way you came in, through the chimney. Return to Main Street, where you arrived by balloon. Walk a few paces to the right and then go inside the eatery, called the Carrot King Diner. If you talk with the server inside the diner, she can fill the empty bowl that you found inside the farmhouse with milk. Once the bowl has milk in it, get back to the Carrot Farm and re enter the house through the chimney.

This time, proceed to the right. You’ll automatically set the bowl of milk on the floor where you picked it up. Keep going to the right and then jump up in the elevator space. Afterward walk to the left until you reach the bathtub. Turn on the water in the bathtub and a cat will jump out from the bath. The cat will move along slowly if you follow him. Keep going until you and the cat go all the way downstairs. He’ll see the bowl of milk and drink from it and then Meow. Now he’s your friend for life and will follow you anywhere. Once again, go outside the farmhouse and the cat will follow you. Next go right to return to Main Street.

When you arrive in Main Street, visit the right to the shop that’s past the diner and the theatre. Walk to the right and speak to the woman standing next to the counter wearing the apron. Tell her you found her’s

Go outside of Charlie’s Carrot Surplus Co. and then go right. Go to the next area, called the Factory. When you get there, keep running to the right. Jump up in addition to the factory roof and you’ll locate the port blueprint. The blueprint will enable you to get through the maze of passageways inside the factory. Jump down the right side of the building and you will see a pipe near some old barrels floating in the water. You can select the conduit to use the crowbar to open it after which go inside.

Getting Into the Factory

Go left through the conduit and you’ll find a carrot transporter. You will not actually desire this either, but it’s trendy to have. Now jump up the left side of the conduit and then right to the right back over the valves that open and shut. The trick to get over these would be to stand at the border and be patient. Go across as each one starts to close and you will be good. Attempt to run across just one launching at a time. Some of them are catchy because they open and shut quite quickly.

In another section, you’ll encounter a large old rat. To avoid him, jump up into the section of conduit above your head. Run through it and go down another side to the left. Jump up through the top and you’ll be inside a dark room inside the factory.

Inside the Factory

The Machine Room

Run over to the left and stand in front of the Master Engine panel. You will see three levers on the engine, all of which are in the up position. Move the left lever so that it’s halfway between up and down. You might find that the green light over the lever will illuminate. Repeat this process with both the centre and the right levers. Once you have all three levers in the proper places, the chief lights in the room turn on and the engine starts to go.

Go to the right of the room and get up onto the cartons. Next get around the left onto the stage and after that in addition to the barrels. A giant mechanical arm will come by and when it does, jump up onto that. It’ll come into a platform on the right and when it does, jump off onto the platform and enter the open vent.

Vent

The vent is a number of dim passageways that connect different rooms inside the Factory. Lost? You can use the patterns that you just found out on the roof. Head down and to the left and keep going until you see part of the passageway that’s covered in ice. Go through the icy passageway and back down the other side You’ll discover some wire cutters lying at the base of the the passage. Pick them up and then keep going to the right until you find a grate in the passageway. Click to enter the next room.

Security System

You’ll arrive on a platform with a sign that says Security System and where the word empowered is lit up. Drop down onto the floor of the room. A security robot will fly in and zap you. After you’ve been zapped, you will be carried to a new room. You will see a panel above and to the right marked as the security system. Using the wire cutters, sever all three wires to disable the system. Go up to the right and you’ll see a grate you are able to go through to return into the port passages.

The Packing Room

Bound up and go inside the vent. Afterward head up and to the right. Soon you will arrive next to another grate. Go indoors to enter the carrot packing room. The first obstacle you will face in here are chutes with crates of carrots that drop through. To get through this, go past one chute at a time. The crates come in groups of different numbers. It’s simple to figure out the patterns if you’re patient and make it all the way through. Visit the right and jump down onto the factory floor. Afterward go left.

Talk to the girl wearing the rabbit ears and eyeglasses and tell her to look behind her Then the display will change and you will see a close-up of the top of her rabbit ears hat. There is a little power button in the middle. Press that to turn the ears off and the girl will no longer be under their hypnotic power. She will get a printout in the giant machine that provides you with the system password for the computer which is: fuzzybunny. Now go a little to the left and jump back up to the port grate where you entered. Head back into the port passageway.

Back to the Security Robot Room

Next you want to return to the security room. That is the place where the robot zapped you.

The robot won’t zap you this time because the security system continues to be disabled. Head for the doorway in the bottom right corner. There is a sign there that says simply Authorized Bunny Drones can enter. When you attempt to go through the door, you are going to drop through a trap door in the earth because you are not an authorized bunny drone. Do not stress because the next move is to become one. When you fall through the trap door, you will arrive in a brand-new room. Jump down to the left and you’ll land on a conveyer belt. Head to the right and be cautious to avoid the giant presses that come crashing down or you’ll get squashed. In addition you should avoid the hot carrot juice that comes out. Once you get past these things, jump up in addition to the steel girder and you’ll see a bunny ears hat. Run over it to pick up it. These are drone ears just like the rest of the people in here are wearing. Equip the bunny ears and then leave the room.

Next you’ll return to the secuirty robot room. Go back to the big security door. Now that you’re wearing the ears, you’ll manage to pass through.

The Villain Dr. Hare

When you arrive in the next place, you’ll see the villain Dr. Hare. Thinking you are one of his bunny ear wearing drones, the villain’ll give you commands to begin the launch of his rocket. Leap up onto the rocket. You will see a stage that is huge on the right. It’s a computer and there is a technician standing next to it. He is wearing the drone ears. Click on him and say, “Look, a giant bunny!” The display will change to a close up of the back of the ears he’s wearing. Press the power button to turn them off. Next click on the computer. It will ask you for the password, which is fuzzybunny. It will then ask you to enter a command. The right command is “launch rabbot”. Be sure you spell it just like that. It’s rabbot and not rabbit. The Rabbot is the giant spaceship robot that Dr. Hare has built.

The robot spaceship will launch and then you may be able to control it with the joystick on the computer. Your aim is really to crash the rocket into the asteroids that you see on the display. Crash it into four asteroids to ruin the spaceship and send Dr. Hare into the depths of space. You did it! Now follow the guy up the rope and out of the factory.

You’ll be back in the primary place standing before the gas station, but now 24 Carrot Island is bright and colorful again. Go all the way to the left and speak to the mayor. He’ll provide you with a medallion for saving the town and thank you. Congratulations!

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Early Poptropica Step By Step

Early Poptropica was the 1st island to arise in Poptropica. On it, the islands earliest inhabitants ask you to help them locate three purloined things: a a pail, a pig, and a sign flag.

First Stop: Main Street

When you climb-down from your blimp, you will get on Main Street. Go inside the Pop-Art Museum to see art from famous artists and speak to the artists themselves. Meet other gamers inside the two multi-player rooms: the Soda-Pop Shop and the Arcade.

You could begin investigating by climbing up the Water Tower. You Will see a flag there, but you won’t be able to reach it. You’ll also see an open manhole. You are able to jump down now if you want, but you may want to wait till you get your Glowstick. Getting back up is not so easy!

The Outdated Part of Town

Go right on Main Street to get to Early Poptropica. The characters here seem like pilgrims, and the structures look like old cabins. They’ll inform you about the things they are missing: One pilgrim is lacking a Pig, one is lacking a Pail, if you talk to these early inhabitants, and the third is missing a Sign Flag.

Remember that Glowstick we mentioned? You are able to find it here if you clim down inside the well and jump from platform to platform. Walk in to the Glow-Stick to include it for your things.

Back to Main Street

Now you have the Glowstick, it is time to explore that manhole. Bound down to the underside. You might get knocked over by a spider, but that’s fine. Even if you drop all the way to the base, you will nevertheless land in your feet. Subsequently jump over move right and the green spider to find the prized porker. Touch the pig to add it for your things. You may be tempted to abandon the manhole now, but there is more to be located down there. Get past the green spider again and enter the tunnel on your own left.

Your Glow Stick will light the way through the tunnel. When you see a rope, climb up. Keep climbing until you locate the Golden Egg. There are hints composed on the walls to tell you if you should be going in the right path. Contact it to include it for your things, when you locate the Golden Egg.

After you get the Egg, go up to find a way out, and you will find yourself in front of Poptropica Towers.

Check Out Poptropica Towers

So now you’ve got the Pig, but you still desire the Pail and the Flag. You should start investigating the city road lined with tall structures, since you’re at Poptropica Towers. Leap to the ledge of the first building you see and head for the roof! Travel from roof-top to rooftop, bouncing off clotheslines to help you. Scale to the top, which resembles a roof-top restaurant, when you attain the blue building. Afterward climb up the vine.

Land of the Purple Giant

Now you’re in the clouds. Go right till you see a huge pair of purple feet. Click on them to discuss to the giant. He’ll take your Golden Egg as payment to enter his kitchen garden. You Will find the pail among the enormous veggies.

Enter the Aircraft Graveyard

Keep moving right until you locate the Plane Graveyard. You can’t use any of the planes here, but if you look carefully, you’ll find a Jetpack. That is just what you need to get to high places–like the best of the Watertower, where the Sign Flag awaits you.

Get back to Main Street any manner you’re able to. Subsequently use the Jet Pack to fly to the best of the Watertower. To fly, shift your cursor till you see a green up-arrow. Click and hold to move-up. Then go left or right. When you attain the top of the tower, click on the Flag to include it for your items.

Make Your Deliveries

Now you have the Flag, the Bucket, and the Pig. Head back to Early Poptropica. (you’re able to fly if you desire to, but you will have to walk between Main Street and Early Poptropica.)

Speak to each of the three pilgrims who were missing items. When you do, the things came back to their first owners and will be taken off your Inventory. Once you return the Sign Flag, the pier will be reached by a boat. Keep in touch with the man on the boat, and he will thank you using an Early Poptropica Medallion. Congratulations!