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Offensive Strategies In Boom Beach


There are two chief elements to having a successful strategy that is offensive: the determining of your army makeup and sequence of deployment, and the use of the unique abilities of the Gunboat.

Gunboat

The Gunboat has special abilities that can help and support your troops. It needs to be noted, nevertheless, that all dangerous abilities and the stun ability allow for friendly fire.

The most frequently used are Barrage and Artillery. Both of these price damage to the opponent’s buildings. It is recommended to destroy key defenses like Boom Cannons and Cannons before deploying troops. However, this order may change based on the types of troops you want to deploy. It should be noted that shells from both of these deal splash damage to enemy buildings; two or more buildings that one shell can touch that.

For militaries consisting of lower-health units, such as Zookas and Riflemen, defensive buildings should be targeted in this sequence (with Artillery or Barrages), with number one taking the highest precedence:

Rocket Launchers, due to splash damage and high range. One chain of shots may have the ability to wipe out most of a military that consists of low health units.

Capability, and mortars, due to splash damage hit Zookas with their long range.

Flamethrowers, due to their ability to inflict damage that is high to multiple units as well as their damage over time effect.

Sniper Towers, because of ability to one -shot lower- health units and shooting speed that was comparatively fast. Not as dangerous to low -health units as another defensive buildings, yet.

Cannons are essentially smaller Boom Cannons and are therefore ruined for precisely the same reasoning. If the Cannon in question can one-shot the troop(s) you intend to deploy, it may be advisable to prioritize the Cannon over a Boom Cannon, as they have similar health and the Cannon shoots quicker (and will hence kill more of your troops).

Machine Guns are able to make short work of low health units, especially at close range, but a Hefty or multiple Heavies will readily solve the problem.

Boom Cannons can easily one-hit kill a well-being unit that is low, but swarming this defensive structure will readily make waste.

For armies that rely on high health units, such as Tanks and Heavies, defensive buildings should be targeted in this sequence (with Artillery or Batteries), with number one taking the highest precedence:

Boom Cannons’ damage that is high and long range enable them to decide of your high health units one by one, badly crippling your military.

Cannons can eat away at them quite nicely and additionally deal high damage to health units that are high, but they are prevented by their shorter range from getting off as numerous shots before being ruined, so that they should be prioritized after Boom Cannons.

Rocket Launchers have extremely long range and decent DPS splash damage which allows them to pummel your Troops more? info… all for quite a while. Also, if your Heavies get in DPS’s spot, it will begin killing your fragile Zookas which have a range longer than the blind spot of the Rocket Launcher.

Sniper Towers deal decent, long range damage to your own Troops. Given enough time, they can severely damage your health Troops that are high, but their well-being that is higher than standard makes them less advantageous to take out with Gunboat Weapons.

Mortars have shots that fall which may make them fire over your Heavies as they move up which can lead to a ball of your Zookas dying.

Flamethrowers can deal high damage to chunks if they are allowed to, but their short range hinders their ability to fire your Troops long enough to make a significant difference. Tanks may even destroy it without it hitting any of them because Tanks have an extended assault range compared to the Flamethrower.

Machine Guns do such , incorrect that is low damage, they’re an extremely low hazard to high health units.

Another exceptionally important skill is the Flare, previously called the signal smoke. This ability can be used to attack a specific building or to direct troops towards a designated place. The attentive utilisation of the Flare is a great way to destroy the adversary’s defensive buildings like the Cannon that can just shoot one target at once and the Sniper Tower. It should be noted, nonetheless, the Flare can be applied in conjunction with the Shock Blast to ease a Warrior rush at the HQ.

Both the Smoke Screen and the Shock Bomb allow an opportunity to troops at not being hit by defenses. The main difference, however, is that troops are protected by the Smoke Screen from enemy fire within its area of effect (allowing troops to move through it but not shoot), while the Shock Bomb disables defenses. It is suggested to use these to disable and/or prevent the effect of splash damage units or high damage, depending on which army makeup is employed.

Troops can be cured with use of the Medkit. It should be noted that although it might be used to counteract the damage like the Mortar, Machine Gun and Flamethrower, it doesn’t do much to counteract the damage of single -target defenses, notably at higher degrees. They are especially useful when working with Flamethrowers, after it’s stopped shooting flames at troops as it deals damage to them.

Common Offensive Plays

Meatshielding

There is a meat shield when you use health troops that are high in your front line of attack to defend your rear line of high damage troops. The most common kind of military that is meatshield is the Heavy- Zooka or Hooka army. This is really useful against medium-degree bases with few high-dps singleshot defenses.

Racing

Normally used with Riflemen, attackers overwhelm opposing defenses with the sheer number of troops deployed. Singleshot defenses are usually no match for this military, but Rocket Launchers, and Mortars, Flamethrowers can damage and take out many troops at once.

Sniping

A base that’s laid out with the HQ at the rear of the map is not invulnerable to being sniped. By sending or Riflemen around enemy defenses with Flares, a HQ with few defenses behind it’s vulnerable to attack in the tree-covered areas behind the base. Use this in your favor.

HQ Dashing

Typically used with Warriors, Flaring the HQ and supporting them with Shock Bombs and Smoke Screens, the Warriors quickly destroy the HQ due to their high damage. AOE (area of effect) and splash damage is generally treated back by the Warriors, but high level Boom Cannons, Cannons and Sniper Towers can 1 shot or 2 shot them remember to Shock Blast these defenses.

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Counterfeit Island Cheats


Poptropica Counterfeit Island is your tenth island mission in the game. It was released to Early Access gamers on Dec 21, 2009 and has become obtainable to all people in early January, 2010. The storyline of Counterfeit Island is that a infamous art thief might be organizing to steal a really valuable painting from the Counterfeit Island fine art museum. You must expose the conspiracy and also attempt to stop the burglar. You’ll encounter many odd people as you try to solve the mystery and run into many different plot twists as you play. Counterfeit Island is fun to play but can be pretty challenging at times, so here is a full walkthrough for the adventure.

Your Arrival On Counterfeit Island

Certainly, first things first. Make use of the map to travel by balloon to Counterfeit Island. You’ll show up by balloon right next to the museum. Start running all the way right and head to the Downtown area. The first store you’ll see Downtown is a shop called Bobo’s. Walk inside the store. You’ll see plenty of balloons, all in different colors, around the store. Grab a green balloon and then go back outside.

Your next stop will be the lovely country side. Go right and follow the signs there. There’s a crying kid here with his mother (or sister?). The kid is really distressed about a problem. You are able to cheer him up by giving him your green balloon. Click on him to give it over. When he tales it fom you, he’ll lift up into the sky. Poor balloon boy! Oh well, he’s not your problem right now. You need to head back to Main Street now, which is two zones over to the left. As soon as you arrive on Main Street, go inside the building named the Web Browser Internet Cafe. There’s a guy who looks like a tourist and has a hat and camera. Go up to him and talk to him. The poor guy lost his tunnel tour tickets. He would like you to help him find them and if you do, he’ll give one to you. While you’re talking to him, look up at the TV behind you. It’s balloon boy on the news! Head back out of the cafe and then go to the right and go to Downtown.

Look for a garbage can that is right next to the entrance of the Tunnel Tour. Click on the garbage can to peek inside and see all of the garbage. Exciting! Click on each piece and drag it away from the center. You’ll soon spot the tickets that were lost. Pick up the tickets.

Now run back to Main Street and the Internet Cafe. Go inside and stand next to the man who lost the tickets. Find the tickets in your backpack and click on Use to give them to him. The man who lost the tickets will be really happy that you found them and will give one to you as a reward.

 

Return to the Downtown area and walk up to the entrance of the tunnel tour. You will see a woman with a green hat standing right in front of the entrance. While you are standing near her, open your backpack and find the ticket. Click on the “Use” button on the ticket Next, click on the gate behind you to start the tour.

The tunnel tour is very easy to do, because there’s just one path to follow. At the very bottom of the tunnel, there is a lightbulb hanging down in the center. It’s attached to a long cable. Jump up onto this cable and climb to the top. Over to the right, you’ll see a torn piece of the picture lying on another cable. The paper is another piece of the torn picture that you’re trying to collect. Now jump to the right to catch the piece of the torn picture. As you fall over the torn picture, you will pick it up and it will go into your backpack. Now get back on the tour and keep following the main tunnel until you get to a set of stairs that head up to a door. Follow the stairs to leave the tour.

The Secret Gentleman

Right after you exit the tour, you’ll meet a mysterious man standing next to the exit. Click on him and you’ll hear his tale. He’ll then ask you to get a job over at the island museum and he wants you to meet back with him at this location later tonight. more Now head up the sand to the right and you’ll see another torn piece of the picture. Pick this one up. Now run over to the left of the docks and leap up onto the top of the fishing boat, where you’ll see the next torn picture piece. Now head back to Main Street and enter the museum.

Inside of the Museum

When you get inside the museum, talk to the security guard who is standing there. He will tell you to speak with the assistant curator. The assistant curator is standing right over you upon the staircase. Go up and talk to him. He will tell you that four paintings have been placed in the wrong wings of the museum and that he needs you to put them in their correct spots. In each wing, you can pick up one painting on the wall (the others won’t move) and take it somewhere else. Follow these instructions to get all the paintings in the right places.

  • Take the painting that’s inside the cubism wing and take it to the impressionism wing.
  • Move the painting from the impressionism wing to the expressionism wing.
  • Move the painting from the expressionism wing to the realism wing.
  • Move the painting from realism wing to the cubism wing.

Once you have finished returning the paintings to their proper places, head back and talk with the assistant curator. He’ll tell you that you are hired and will take you inside the Forgery Detection Lab to begin your training. Now speak to him again and he says to pick a station to start the training. Start at the first desk on the left by clicking on it. You’ll get a special X-Ray device that you can use on the paintings. Use it on each one until you find the canvas with the sketches underneath the paint. The arrows up to allow you to move between the different canvases. Click on the one you think is real.

You next training test will be to figure out which painting is a fake. You’ll do this using a magnifying glass. Look in the corners of each painting to find the signature and figure out which one is different than the others. That is the forged painting.

The next training exercise is to examine a photograph and find the area that proves it is a fake. Look up on the top left where the moon is. Click on the dark side of the moon. The reason you know this is fake is that if it were really a picture of the moon you wouldn’t see any stars here because the moon would block them out.

Now go on to the next station to continue your training. Here you will learn how to do a chemical analysis of a painting. In this training exercise, you select a paint sample and then it will be placed inside the beaker. You’ll see a red bar go across the screen. When it reaches a square, it will light up with a color. Click on that color beaker above while the square is lit to add it into the test solution. If you’re fast enough, you’ll see a green check appear over the square. Repeat this exercise until all four of the squares are done right. Now repeat the whole process for the remaining two paint samples. Once you finish this experiment, your schooling is finished and the assistant curator will grant you a key to the supply room.

Walk outside the lab and go right. Follow all the signs you see to the statue room and then the security office. Walk left past all of the statues and follow the sign that directs you to the security office and supply closet. Go left to the end and you’ll arrive at the supply closet door. Inside your backpack you’ll find the key that the assistant curator gave to you. Use it to unlock the door and go inside. Once you walk in, you’ll find the sixth and final piece of the torn picture, which will complete to form the image of a gargoyle head.

OK, now head back over to the right side and then go back through the room of statues. Follow the sign to the main hall and then exit the museum. You’ll see that night has fallen. Now remember that you need to meet the strange guy. Go left to get to the city docks. The mysterious guy in the hat and sunglasses will still be standing where you left him. Return into the gate to the underground tour area and then take the tunnel all the way until you get to the wood ladder. Climb up to the top and then click on the hatch you see above. You’ll see the hatch cover appear. It’s got a very familiar picture of a gargoyle head. Use the mouse to move all the pieces on the hatch to match the version from the torn picture pieces you collected. You need to get all of the facial features on the hatch gargoyle to exactly match the picture. When you’re done, the hatch will open and you can proceed up through it.

You’ll arrive inside the supply closet in the museum. Use the key again to unlock the door and then walk out into the hallway. Be careful because the security guard can be seen pacing back and forth inside the security office. Stay put until she passes and then dart past the window and keep going until you reach the door to the statue room. Go inside and then move across the room carefully, avoiding the laser beams. You are safe from being spotted by a laser beam when you’re hiding behind something, like a statue or potted plant. When you get across the room safely, go outside into the main hall.

Now walk left and up a little. You’ll arrive in a spot where you can see the famous painting of the Scream hanging on the wall. Click on the top of it and you will jump up onto the light hanging above it. All of the sudden the museum alarms will go off and the police will arrive. This doesn’t look good! You’ll be placed in jail and then questioned by the police. The first thing you have to do is undergo a lie detector test. It’s very easy to pass. Next you’ll be invited to speak with the chief inspector back inside the museum office.

On the way back to the museum office, stop inside Bobo’s clown shop, where you’ll find the security guard from the museum. Click on him to ask him why he left his post and you’ll get his time card. Once you have the time card, leave the clown shop and go to the security office in the museum. Once you arrive, walk to the right and click on the big computer. Because you have the time card that the security guard gave you, you’ll know where to look when reviewing the footage. You will see the mysterious guy appear and walk up to the painting. Press the print screen button to get a surveillance video screen print. Then go over and talk to the investigator. Her advice will be to show the picture around to the citizens of the island. Leave the museum and head right towards Bobo’s Clown Shop.

When you arrive outside the clown shop, show the surveillance video screen print to one of the mimes. The mime knows who it is and she will pantomime music playing. This is a clue that the person you’re trying to find is inside the jazz cafe. Walk a little bit to the right and then go inside the cafe. Once you get inside, move to the right and you’ll see the strange guy you’ve been looking for. As soon as he sees you enter, he’ll make a run for it. Go out the door he ran through to start the big chase scene.

This is where the scooter ride chase scene begins. You’ll both be riding scooters. You don’t actually catch him during this scene. What you need to do is to keep away from all the roadblocks and obstacles that you’ll pass during the chase. After about a minute of chasing, you’ll both end up at the docks. The thief will escape in a waiting motor boat but will drop a key card which you will pick up.

EXTRA: when the chase begins, look for Balloon Boy. You can see him for a short bit up in the sky near the buildings in the back.

And now it’s time to go back to the museum. Once you enter, you’ll see the assistant curator standing there. He’s waiting with a package that was addressed to you. It’s a painting of Vincent Van Gogh’s Starry Night, and there’s also an x-ray device included. Open your backpack and click on the Examine button on the painting to take a closer look. Pull the device over the painting and it will reveal a hidden message from the curator telling you to come to the Pop Art Museum on Early Poptropica island. This is a fun part where you now have to leave Counterfeit Island and go to Early Poptropica. Head back outside and return to your travel balloon, which is just to the right of the museum entrance. Click the balloon to travel and then when the map appears, choose Early Poptropica as your destination.

When you arrive in Early Poptropica, go to the left and enter the Pop Art Museum. You’ll see a woman wearing purple. Click on her to hear her story and then she will give you a key. Exit the museum, go back to your travel balloon, and head back to Counterfeit Island.

When you arrive back in Counterfeit Island, run all the way to the right to the Countryside. You’ll see the Inspector’s house here and you can use the key that the Curator gave to you to get inside. Head upstairs and you’ll see a painting hanging on the wall. Click on it to remove the canvas and you’ll see that it’s hiding the stolen painting from the museum! But then the lights will go out and you’ll be knocked unconscious.

When you awake, you’ll be deep inside an underground hideout. Both you and the mysterious thief will be tied to chairs and you are captives of the Black Widow, the world’s greatest art thief. The Black Widow will leave the room and then you and the mysterious guy will talk about how you were both set up by her. He’ll tell you to move your chair close to him so that he can untie you. To move your chair, click and drag your mouse to the left. It will slowly move towards the guy. Once you get next to him, you’ll both escape the chairs and he’ll suggest that you both go after the Black Widow. Leave the room to your right.

Here’s one of the last rooms to get through and it’s guarded. Run all the way to the left and then jump up on the crates. You need to avoid the guards while you do this. One of the most difficult guards to get past is the one walking on one of the platforms above. Wait until he reaches the end of the left side and then switches direction and starts going to the right. Don’t waste any time. Immediately jump up and follow him for a few paces until you get to a couch. Leap onto the couch and then use it to bounce up and left. Here you’ll see a special access panel. Use the key card you found when you were chasing the mysterious guy before to open the door. Now step through the door to enter the last room. Then walk to the left to begin the final confrontation with Black Widow.

The guy will move to the left and climb up onto a giant platform that is operated by a handle. Your task is to raise him up to the top by turning the handle. But once he does that, the Black Widow will start dropping art onto the ground, destroying it. You need to catch the artwork so it’s not destroyed but also keep turning the handle on the platform. This is certainly one of the hardest boss fights in Poptropica. If more than one million dollars of art breaks, you’ll fail and have to start this part over again. Here’s the key trick: after every four pieces of art you catch, the Black Widow gets steaming mad and pauses for a few seconds. This gives you the chance to turn the handle a few turns. But watch out because after a few seconds, she’ll throw a bomb towards you. Move away from the bomb before it explodes and then get back to the middle of the room to resume catching falling art. You just need to keep doing this same cycle over and over until you get the platform with the guy on it all the way to the top.

Once you’re done, the Black Widow will be captured! You’ll appear inside the Internet Cafe and the Curator will be there. She’ll tell you to meet her at the museum. The curator will show you that the museum has actually been a secret safeguard for some of the world’s most important works of art. You’ll receive the medallion for finishing Counterfeit Island. Great job!

Poptropica Counterfeit Island Walkthrough


Counterfeit Island will be the 10th adventure in the well-liked on line video game, Poptropica. It started in early access mode in late Dec, 2009 and then became freely offered in January. The island’s story is that a notorious art thief has hatched a plot to steal some very important art from the island’s museum, but no one knows who the thief is or when the heist will happen. It’s up to you to save the day. The island is very mysterious and anyone could be a suspect as you try to figure out what’s going on. This is a step-by-step walkthrough of the entire quest with all the cheats for Counterfeit Island.

Your Arrival On Counterfeit Island

The very first thing to do is to use your Poptropica map to journey to Counterfeit Island. You’ll arrive by balloon next to the museum. Your first stop should be Downtown. Start walking to the right and observe the signs. The first store you’ll see Downtown is a shop called Bobo’s. Walk inside the store. There are many different colors balloons here in the shop. Select a green balloon and then walk outside the store.

Now we’re off to the country side. Quickly go to the right and run to the end of the area to go there. There’s a sobbing kid here together with his mother (or sister?). The kid is really distressed about a problem. Click on the crying kid and you’ll give him your green balloon. When he tales it fom you, he’ll lift up into poptropica the sky. Poor balloon boy! You don’t need to try to save him, though. You need to head back to Main Street now, which is two zones over to the left. As soon as you arrive on Main Street, go inside the building named the Web Browser Internet Cafe. Once you’re inside, walk to the right and talk to the bearded guy wearing the hat and camera. He explains that he lost his tickets for the underground tunnel tour and that if you can help him find them he will give one to you. While you’re here be sure to look at the TV behind you. You’ll see balloon boy flying way up high in the sky. He’s on the news! Next, walk outside the Internet cafe and then run to the Downtown zone to the right.

Look for a garbage can that is right next to the entrance of the Tunnel Tour. Click on the garbage can to peek inside and see all of the garbage. Exciting! Move all the garbage pieces away from the middle by clicking and dragging them. You’ll soon spot the tickets that were lost. Pick up the tickets.

Now run back to Main Street and the Internet Cafe. Head inside the cafe and go to the tourist who lost the tickets. Find the tickets in your backpack and click on Use to give them to him. The guy will thank you for finding them and just as he promised, he’ll give one back to you so that you can use it to take the underground tunnel tour.

 

The next thing to do is to go back Downtown and walk up to the entrance for the underground tour. You will see a woman with a green hat standing right in front of the entrance. Stand next to her, then open your backpack and click “Use” on the ticket inside. You’re ready to begin the tour. Click on the gate to the entrance behind you to start it.

Just keep moving along the single pathway in the tunnel tour. You will see a lightbulb on a cable down in the middle of the tunnel at the bottom. Jump up and grab the cable and then climb to the ceiling. Over to the right, you’ll see a torn piece of the picture lying on another cable. The paper is another piece of the torn picture that you’re trying to collect. Now jump to the right to catch the piece of the torn picture. When you pass over the torn picture, you’ll pick it up. Keep following the main tunnel until you see a stone staircase heading up out of a door. Follow the stairs to leave the tour.

The Strange Guy

Once you finish up the tour, step outside and you’ll spot a strange man wearing sunglasses and an overcoat waiting outside. Click on him and you’ll hear his tale. He’ll then ask you to get a job over at the island museum and he wants you to meet back with him at this location later tonight. OK, the next thing to do is walk a little bit over to the right, where you’ll see another torn picture piece. Pick up the piece of the torn picture. Before leaving this area, run across the docks to the left and jump up to the top of the mast on the fishing boat to find your third piece of the torn picture. We’re done here for now. Go to Main Street and then enter the museum.

Inside the Museum

Speak with the guard who is standing by counterfeit island walkthrough the door inside the museum and he’ll tell you to go upstairs and talk to the assistant curator. The assistant curator is up the stairs right above the entrance. Walk up the stairs and click on him. He’ll tell you that he needs some help with some paintings. They have been placed in the incorrect spots and he needs you to help put them all in the right places. In each of the four wings, you’ll be able to remove one painting from the wall and carry it to a different wing. Follow these instructions to get all the paintings in the right places.

  • cubism -> impressionism
  • impressionism -> expressionism
  • expressionism -> realism
  • realism -> cubism

Once you have finished returning the paintings to their proper places, head back and talk with the assistant curator. He’ll hire you on the spot and tell you to start the training. Follow him into the Lab to begin. Speak to him and then he’ll tell you to select a station to begin your training. Click on the first desk to get started. Use the X-Ray device and drag it over each of the paintings until you find the painting with the sketching underneath it. Use the arrows at the top to switch between the paintings and then click on the one you think is the real painting below.

Now comes the next test. In this one, you need to use a magnifying glass to attempt to determine the fake in a group of paintings. Take a peek at the corners of each painting and locate the signatures. One of the signatures is slightly different than all of the others. The one with the different signature is the forgery. Good job!

The third test is a photograph and you need to click on the area that shows it is a fake. Move up to the left to where the moon is and click on the dark side of the moon to prove that this photo is a fake. If this was really a picture of the moon, there would be no stars on the dark side of it.

Now go on to the next station to continue your training. Here you will learn how to do a chemical analysis of a painting. In this training exercise, you select a paint sample and then it will be placed inside the beaker. A red bar moves across and when it reaches a square, that square lights up with a color. Click on that color beaker above while the square is lit to add it into the test solution. If you’re fast enough, you’ll see a green check appear over the square. Repeat this exercise until all four of the squares are done right. Now do it all over again for the other two paint samples. Once you conclude this test, your schooling is complete and the assistant curator will offer you a key to the supply room.

Walk outside the lab and go right. Follow all the signs you see to the statue room and then the security office. Walk left past all of the statues and follow the sign that directs you to the security office and supply closet. Walk all the way to the left and you’ll find the door to the supply closet. Use the key from your backpack to unlock it and get inside. Once you walk in, you’ll find the sixth and final piece of the torn picture, which will complete to form the image of a gargoyle head.

Next, come out of the closet and head back through the statue room. Walk back into the main area and go outside the museum. Now it is night time outside. Now remember that you need to meet the strange guy. Go left to get to the city docks. The mysterious guy in the hat and sunglasses will still be standing where you left him. Go inside the gate to the underground tour area and then follow the tunnel back to the wooden ladder. Climb up to the top and then click on the hatch you see above. The hatch cover will appear on screen and it has a gargoyle face on it. Use the mouse to move all the pieces on the hatch to match the version from the torn picture pieces you collected. All of the features have to match the picture exactly. When you’re done, the hatch will open and you can proceed up through it.

When you get through the hatch you will find youself back in the museum supply closet. Use your supply room key to unlock the door from the inside and then go into the hall. Be careful because the security guard can be seen pacing back and forth inside the security office. Stay put until she passes and then dart past the window and keep going until you reach the door to the statue room. Enter the statue room and then move to the right slowly and carefully while avoiding the moving laser beams you see there. To avoid being spotted by a laser beam, hide behind either the plants or statues. When you get across the room safely, go outside into the main hall.

Next walk up and left until you get to the spot where the painting of the Scream is hanging. Click on the top of it and you will jump up onto the light hanging above it. All of the sudden the museum alarms will go off and the police will arrive. This doesn’t look good! You’ll be placed in jail and then questioned by the police. You will take a lie detector test which is very easy to pass. Then you’ll be asked to join the chief inspector over at the museum security office.

On your way back to the museum, make a quick stop at Bobo’s. Inside you will find the museum security officer. Talk to him and ask him about why he left his post. He’ll turn over his time card to you. After you get it, head to the museum and go up to the security office. Once you arrive, walk to the right and click on the big computer. Because you have the time card that the security guard gave you, you’ll know where to look when reviewing the footage. You will see the mysterious guy appear and walk up to the painting. Press the print screen button to get a surveillance video screen print. Next talk to the chief investigator. Her advice will be to show the picture around to the citizens of the island. Walk out of the museum and head back to the outside of the clown shop.

Once you get to the front of Bobo’s clown store, show the printout from the security camera to the mime on the left. The mime knows who it is and she will pantomime music playing. This is a clue that the person you’re trying to find is inside the jazz cafe. Go right and then enter the cafe. After you enter the jazz cafe, walk to the right and you’ll spot the guy wearing sunglasses and a trenchcoat. He will run away from you. Follow him out the door to chase after him.

This is where the scooter ride chase scene begins. You’ll both be riding scooters. You don’t really need to catch him during this part. All you need to do is avoid the different obstacles that appear in the road as you go by. The chase lasts for a minute or two and you’ll arrive at the Docks. The mysterious guy will escape in a boat but as he departs he’ll accidentally drop a secret key card that you’ll be able to pick up from the ground.

Now you want to head over to the museum. When you arrive in the main lobby, the assistant curator will be waiting for you and give you a package that arrived addressed to you. When you open up the package, it reveals a painting of “Starry Night” by Vincent Van Gogh. And there is also an X-ray device inside. Open your backpack and click on the Examine button on the painting to take a closer look. Drag the x-ray device over the painting and you’ll see a secret message from the curator telling you to meet at the Pop Art Museum in Early Poptropica island. Now you get to do something pretty neat. You’re going to temporarily leave Counterfeit Island and go to Early Poptropica for a bit. Head back outside and return to your travel balloon, which is just to the right of the museum entrance. Click the balloon to travel and then when the map appears, choose Early Poptropica as your destination.

Once you arrive in Early Poptropica, just go to the left and go into the art museum. You’ll see a woman wearing purple. Click on her to hear her story and then she will give you a key. Go back outside the museum and get on your balloon again. Now return to Counterfeit Island.

When you arrive back in Counterfeit Island, run all the way to the right to the Countryside. You’ll find a house belonging to the chief inspector here. Use the key that the Curator gave you to sneak into the house. Head upstairs and you’ll see a painting hanging on the wall. Click on it to remove the canvas and you’ll see that it’s hiding the stolen painting from the museum! But then the lights will go out and you’ll be knocked unconscious.

When you awake, you’ll be deep inside an underground hideout. You and the mysterious art thief guy in sunglasses and a trenchcoat are tied up together in a chair and the Black Widow is here. She has captured you! The Black Widow will leave the room and then you and the mysterious guy will talk about how you were both set up by her. The guy asks you to move your chair closer to where he is so that he can free you. Moving the chair can be a little tricky. To do it, click and drag the mouse to the left. Inch by inch, you’ll get a little closer each time. When you get close enough, you both are free from your bonds. The mysterious guy has an idea that you should both go after the Black Widow. Head out of the room to the right.

Here’s one of the last rooms to get through and it’s guarded. Run all the way to the left and then jump up on the crates. You need to avoid the guards while you do this. One of the most difficult guards to get past is the one walking on one of the platforms above. Wait until he reaches the end of the left side and then switches direction and starts going to the right. Jump up immediately and follow him a few steps until you see a couch. Leap onto the couch and then use it to bounce up and left. Here you’ll see a special access panel. Use the key card you got at the end of the scooter chase at the Docks. Go through the door to enter Black Widow’s private gallery. Next, walk to the left to start the final battle.

Your new friend the guy in the trenchcoat will go to the left and jump onto a mechanical platform that has a big handle on it. You need to turn the handle to raise the platform up so that he can catch her. But once he does that, the Black Widow will start dropping art onto the ground, destroying it. Now it gets more complicated. You must try to catch the artwork as she throws it down while always attemping to turn the handle so that the platform will rise and the mysterious guy can get to the top. This is a really tough part to finish! You’ll see a counter on the screen when the Black Widow starts breaking the art. If more than $1 million worth of art is destroyed, you’ll have to start over the battle. But after every four pieces you save, she’ll get really mad and then you have a few seconds to run over to the platform to turn the handle. However you need to move very quickly because after just a couple of seconds, she tosses a bomb at you. You need to avoid getting hit by the exploding bomb and then return to the middle to try and catch four more pieces of art. Keep repeating the cycle until you raise the platform all the way to the top.

When you get the platform all the way up, the guy captures her. You’ll appear inside the Internet Cafe and the Curator will be there. She’ll tell you to meet her at the museum. Go there and then the Curator will show you that the museum has been the secret hiding place for some of the most famous works of art in the world. You’ll receive the medallion for finishing Counterfeit Island. Well done and congratulations.

How To Beat Poptropica Shrink Ray Island

nullVisit the science fair at the PS 101 River City school. Speak with the teacher to learn all about a missing student named C.J. Talk to C.J.’s parents to find out her address.

After discussing to C.J.’s parents, enter her apartment on Avenue A. It is the one with the cat at the door.

Follow the cat from room to room. It goes in the kitchen to the bathroom, and then escapes the flat.

There is a microscope in C.J.’s room. Click on it to read a note that she left. The message reads: “My invention’s been stolen! Trust no one. Everything you need to know is in the house. Think small. CJ.”

A Abruptly, a strange man enters the room and zaps you with a shrink ray.

Bound on the top of the oscillating fan until it reaches its lowest stage. Then press the red button.

Pick up after clearing the dust under the bed the Thumb Drive.

Run on the thermostat in C.J.’s room until the red light comes on. Afterward push over the waste basket. It’s possible for you to jump on the floating debris to reach the bed.

The Morse Code Key can be found on C.J.’s bed.

Enter the trash can by pushing the sponge. Jump to the trash can in the sponge to the spray cleanser.

Clear a path through the trash can by pulling and pushing blocks of rubbish. You have to reach the upper-right hand corner.

The Torn Page of C.J.’s Diary is located in the upper-right hand corner of the trash can.

Escape the trash can by clearing a path to the upper-left hand corner.

You can fins the Screwdriver in the top drawer inside the kitchen.

Proceed to the kitchen counter. Shove on the rolling pin. Then jump into the steam to land on the ledge.

Push over the oil, when you have reached the high shelf in the kitchen. Now push the cat dish under the cat food. Jump to fill the dish.

Jump on the cat dish that is full and pick up the Piece of Paper.

Pick up the hefty grape in the table and carry it to the left side with you.

Plug shrink ray island walkthrough in the toaster. Afterward stand on the handle while holding the grape that is heavy. You may be launched to the ledge above.

Push the salt shaker handle. Leap off the jar of spoons onto the spatula blade to catapult yourself on top of the icebox.

The Remote Control is in addition to the icebox. It is possible to get there using the spatula catapult.

In the bathroom, flip off by standing on the right hand switch the ventilation fan. Then turn on the hot water to reveal a hidden message.

Stand on the rear of the hair dryer to lean it up. Press the red button to turn it on. Afterward ride the air current.

To fill the bathtub, climb up the rope, subsequently run on the knob to start the water.

Push the bar into the tub that is full. Swim against the soap until it’s next to the rubber ducky. Jump to the left out of the tub.

Next to the toilet is a magazine article with a suggestion for creating a password — or cracking one.

Use the Screwdriver on the remote control truck. Click to get the Battery.

Put the Battery in the TV remote. Press the green button to turn on the TV.

After you have turned the TV on, scale the antenna to charge yourself. Jump into the green balloon to fly across the room.

Push the fish food to the end of the ledge to draw the fish to the surface. Then switch the bubbles off to get to the aquarium floor.

The Diary Key is located at the base of the fish tank.

Using the advice located on the mirror and the magazine in the bathroom, enter C.J.’s password: “m4r13cur13”

Open C.J.’s diary using the Diary Key. Use the Torn Page to complete her diary entry.

Jump on C.J.’s desk lamp until it drops to its lowest point, then turn it on. Use the Piece of Paper next to the lamp to reveal a secret message.

Walk on the dials until they are pointing at the school. The coordinates are Y 16 X 87,. Click the eyepiece to look through the scope.

Use the Morse Code Key to decipher the message. It reads “FLUSH THE THUMB DRIVE.”

Use the Thumb Drive on C.J.’s computer to back up the data.

Return to the bathroom. Set in the toilet and jump on the handle to flush it.

Return to the telescope for another message from C.J. She will tell you the identity of the robber.

To escape the apartment, first push the novel off the top ledge in C.J.’s room. A ramp will be created by it.

Change the Batter from your TV remote to the RC auto. In case you have the Remote Control, click the auto to escape the apartment.

This begins a mini game where you drive the remote control car down the street. Watch out for all the hazards in your course, and you will soon arrive safely at the school.

When the thief tries to shrink you, hide behind among the items in the room.

Move behind the glove so it is shrunk. Then push on it under the seat and jump on it to reach the desk.

Conceal behind the mirror on the desk. The shrink ray will reflect back at the robber, shrinking him.

Flip the switch on the shrink ray gun to undo its effects.

Poptropica – An Introduction


In the popular online game Poptropica, there’s almost no end to the fun and adventures that take place in the game. The primary goal of the game is to take part in and finish the different islands, or quests, in the game. All the different islands have a different plot and theme and specific objectives. Poptropica has a whimsical look and is an invigorating game to play. You can find many fun and exciting secrets in the game. There are so many Poptropica tips and secrets that they cannot all fit into one web site but here is a summary of Poptropica to show what can be done in Poptropica.

Islands in Poptropica


You can adventure on twenty-four islands in the game, with several new ones arriving about once per month. The current quests are:

  1. Early Poptropica
  2. Sharktooth
  3. 24 Carrot
  4. Time Tangled
  5. Super Power
  6. Spy
  7. Nabooti
  8. Big Nate
  9. Astro-Knights
  10. Counterfeit
  11. Reality TV
  12. Mythology
  13. Skullduggery
  14. Steamworks
  15. Great Pumpkin
  16. Cryptids
  17. Wild West
  18. Wimpy Wonderland
  19. Red Dragon
  20. Shrink Ray
  21. Mystery Train
  22. Game Show
  23. Ghost Story
  24. S.O.S.
  25. Vampire’s Curse
  26. Twisted Thicket
  27. Poptropolis Games
  28. Wimpy Boardwalk
  29. Lunar Colony
  30. Super Villain Island
  31. Charlie and the Chocolate Factory
  32. Zomberry Island
  33. Night Watch Island
  34. Back Lot Island
  35. Virus Hunter Island
  36. Mocktropica Island
  37. Monster Carnival Island
  38. Survival Island
  39. Mission: Atlantis


You can play any island adventure at any time, but you might want to start with one of the simpler islands, like Shark Tooth to obtain a sense of how to play.

How to Play the Game


Your character can be a boy or a girl and you can change the appearance before you start the game. You may start with a new player each time or register with the site to save your character as a repeat player.


The game is basically a scroller. You begin each island adventure by arriving and then you have to talk to characters that you encounter to find out what you need to do. You then progress along the mission until you have completed all the tasks you need to finish.


Poptropica brings together puzzle-solving and quests with basic arcade skills like jumping, running and playing with things in the world. Most of the game includes jumping around things in the way or climbing up buildings to find secret spots.

Other Players


There are spots on many of the Poptropica islands you can play contests against other players. Winning several mini-games increases your battle ranking. You can also chat with other players using a menu of things to say.

24 Carrot Island Walkthrough

24 Carrot Island is an enjoyable quest in Poptropica where your aim to to help a town that’s robbed of all its carrots. This adventure will take you deep into the secret lair of the evil Dr. Hare, who has secretly stolen all the carrots for a nefarious plan. Read this complete guide will all of the cheats for Poptropica 24 Carrot Island to learn to solve it.

The Start

You will arrive on 24 Carrot Island. Instantly head to the left and head to the Carrot Farm. Walk past the farmer and jump up onto the roof of your house after which go down the chimney. Once you’re inside, walk to the right and you will have the ability to grab an empty bowl. Leave the house the same way you came in, through the chimney. Return to Main Street, where you arrived by balloon. Walk a few paces to the right and then go inside the eatery, called the Carrot King Diner. If you talk with the server inside the diner, she can fill the empty bowl that you found inside the farmhouse with milk. Once the bowl has milk in it, get back to the Carrot Farm and re enter the house through the chimney.

This time, proceed to the right. You’ll automatically set the bowl of milk on the floor where you picked it up. Keep going to the right and then jump up in the elevator space. Afterward walk to the left until you reach the bathtub. Turn on the water in the bathtub and a cat will jump out from the bath. The cat will move along slowly if you follow him. Keep going until you and the cat go all the way downstairs. He’ll see the bowl of milk and drink from it and then Meow. Now he’s your friend for life and will follow you anywhere. Once again, go outside the farmhouse and the cat will follow you. Next go right to return to Main Street.

When you arrive in Main Street, visit the right to the shop that’s past the diner and the theatre. Walk to the right and speak to the woman standing next to the counter wearing the apron. Tell her you found her’s

Go outside of Charlie’s Carrot Surplus Co. and then go right. Go to the next area, called the Factory. When you get there, keep running to the right. Jump up in addition to the factory roof and you’ll locate the port blueprint. The blueprint will enable you to get through the maze of passageways inside the factory. Jump down the right side of the building and you will see a pipe near some old barrels floating in the water. You can select the conduit to use the crowbar to open it after which go inside.

Getting Into the Factory

Go left through the conduit and you’ll find a carrot transporter. You will not actually desire this either, but it’s trendy to have. Now jump up the left side of the conduit and then right to the right back over the valves that open and shut. The trick to get over these would be to stand at the border and be patient. Go across as each one starts to close and you will be good. Attempt to run across just one launching at a time. Some of them are catchy because they open and shut quite quickly.

In another section, you’ll encounter a large old rat. To avoid him, jump up into the section of conduit above your head. Run through it and go down another side to the left. Jump up through the top and you’ll be inside a dark room inside the factory.

Inside the Factory

The Machine Room

Run over to the left and stand in front of the Master Engine panel. You will see three levers on the engine, all of which are in the up position. Move the left lever so that it’s halfway between up and down. You might find that the green light over the lever will illuminate. Repeat this process with both the centre and the right levers. Once you have all three levers in the proper places, the chief lights in the room turn on and the engine starts to go.

Go to the right of the room and get up onto the cartons. Next get around the left onto the stage and after that in addition to the barrels. A giant mechanical arm will come by and when it does, jump up onto that. It’ll come into a platform on the right and when it does, jump off onto the platform and enter the open vent.

Vent

The vent is a number of dim passageways that connect different rooms inside the Factory. Lost? You can use the patterns that you just found out on the roof. Head down and to the left and keep going until you see part of the passageway that’s covered in ice. Go through the icy passageway and back down the other side You’ll discover some wire cutters lying at the base of the the passage. Pick them up and then keep going to the right until you find a grate in the passageway. Click to enter the next room.

Security System

You’ll arrive on a platform with a sign that says Security System and where the word empowered is lit up. Drop down onto the floor of the room. A security robot will fly in and zap you. After you’ve been zapped, you will be carried to a new room. You will see a panel above and to the right marked as the security system. Using the wire cutters, sever all three wires to disable the system. Go up to the right and you’ll see a grate you are able to go through to return into the port passages.

The Packing Room

Bound up and go inside the vent. Afterward head up and to the right. Soon you will arrive next to another grate. Go indoors to enter the carrot packing room. The first obstacle you will face in here are chutes with crates of carrots that drop through. To get through this, go past one chute at a time. The crates come in groups of different numbers. It’s simple to figure out the patterns if you’re patient and make it all the way through. Visit the right and jump down onto the factory floor. Afterward go left.

Talk to the girl wearing the rabbit ears and eyeglasses and tell her to look behind her Then the display will change and you will see a close-up of the top of her rabbit ears hat. There is a little power button in the middle. Press that to turn the ears off and the girl will no longer be under their hypnotic power. She will get a printout in the giant machine that provides you with the system password for the computer which is: fuzzybunny. Now go a little to the left and jump back up to the port grate where you entered. Head back into the port passageway.

Back to the Security Robot Room

Next you want to return to the security room. That is the place where the robot zapped you.

The robot won’t zap you this time because the security system continues to be disabled. Head for the doorway in the bottom right corner. There is a sign there that says simply Authorized Bunny Drones can enter. When you attempt to go through the door, you are going to drop through a trap door in the earth because you are not an authorized bunny drone. Do not stress because the next move is to become one. When you fall through the trap door, you will arrive in a brand-new room. Jump down to the left and you’ll land on a conveyer belt. Head to the right and be cautious to avoid the giant presses that come crashing down or you’ll get squashed. In addition you should avoid the hot carrot juice that comes out. Once you get past these things, jump up in addition to the steel girder and you’ll see a bunny ears hat. Run over it to pick up it. These are drone ears just like the rest of the people in here are wearing. Equip the bunny ears and then leave the room.

Next you’ll return to the secuirty robot room. Go back to the big security door. Now that you’re wearing the ears, you’ll manage to pass through.

The Villain Dr. Hare

When you arrive in the next place, you’ll see the villain Dr. Hare. Thinking you are one of his bunny ear wearing drones, the villain’ll give you commands to begin the launch of his rocket. Leap up onto the rocket. You will see a stage that is huge on the right. It’s a computer and there is a technician standing next to it. He is wearing the drone ears. Click on him and say, “Look, a giant bunny!” The display will change to a close up of the back of the ears he’s wearing. Press the power button to turn them off. Next click on the computer. It will ask you for the password, which is fuzzybunny. It will then ask you to enter a command. The right command is “launch rabbot”. Be sure you spell it just like that. It’s rabbot and not rabbit. The Rabbot is the giant spaceship robot that Dr. Hare has built.

The robot spaceship will launch and then you may be able to control it with the joystick on the computer. Your aim is really to crash the rocket into the asteroids that you see on the display. Crash it into four asteroids to ruin the spaceship and send Dr. Hare into the depths of space. You did it! Now follow the guy up the rope and out of the factory.

You’ll be back in the primary place standing before the gas station, but now 24 Carrot Island is bright and colorful again. Go all the way to the left and speak to the mayor. He’ll provide you with a medallion for saving the town and thank you. Congratulations!

Early Poptropica Step By Step

Early Poptropica was the 1st island to arise in Poptropica. On it, the islands earliest inhabitants ask you to help them locate three purloined things: a a pail, a pig, and a sign flag.

First Stop: Main Street

When you climb-down from your blimp, you will get on Main Street. Go inside the Pop-Art Museum to see art from famous artists and speak to the artists themselves. Meet other gamers inside the two multi-player rooms: the Soda-Pop Shop and the Arcade.

You could begin investigating by climbing up the Water Tower. You Will see a flag there, but you won’t be able to reach it. You’ll also see an open manhole. You are able to jump down now if you want, but you may want to wait till you get your Glowstick. Getting back up is not so easy!

The Outdated Part of Town

Go right on Main Street to get to Early Poptropica. The characters here seem like pilgrims, and the structures look like old cabins. They’ll inform you about the things they are missing: One pilgrim is lacking a Pig, one is lacking a Pail, if you talk to these early inhabitants, and the third is missing a Sign Flag.

Remember that Glowstick we mentioned? You are able to find it here if you clim down inside the well and jump from platform to platform. Walk in to the Glow-Stick to include it for your things.

Back to Main Street

Now you have the Glowstick, it is time to explore that manhole. Bound down to the underside. You might get knocked over by a spider, but that’s fine. Even if you drop all the way to the base, you will nevertheless land in your feet. Subsequently jump over move right and the green spider to find the prized porker. Touch the pig to add it for your things. You may be tempted to abandon the manhole now, but there is more to be located down there. Get past the green spider again and enter the tunnel on your own left.

Your Glow Stick will light the way through the tunnel. When you see a rope, climb up. Keep climbing until you locate the Golden Egg. There are hints composed on the walls to tell you if you should be going in the right path. Contact it to include it for your things, when you locate the Golden Egg.

After you get the Egg, go up to find a way out, and you will find yourself in front of Poptropica Towers.

Check Out Poptropica Towers

So now you’ve got the Pig, but you still desire the Pail and the Flag. You should start investigating the city road lined with tall structures, since you’re at Poptropica Towers. Leap to the ledge of the first building you see and head for the roof! Travel from roof-top to rooftop, bouncing off clotheslines to help you. Scale to the top, which resembles a roof-top restaurant, when you attain the blue building. Afterward climb up the vine.

Land of the Purple Giant

Now you’re in the clouds. Go right till you see a huge pair of purple feet. Click on them to discuss to the giant. He’ll take your Golden Egg as payment to enter his kitchen garden. You Will find the pail among the enormous veggies.

Enter the Aircraft Graveyard

Keep moving right until you locate the Plane Graveyard. You can’t use any of the planes here, but if you look carefully, you’ll find a Jetpack. That is just what you need to get to high places–like the best of the Watertower, where the Sign Flag awaits you.

Get back to Main Street any manner you’re able to. Subsequently use the Jet Pack to fly to the best of the Watertower. To fly, shift your cursor till you see a green up-arrow. Click and hold to move-up. Then go left or right. When you attain the top of the tower, click on the Flag to include it for your items.

Make Your Deliveries

Now you have the Flag, the Bucket, and the Pig. Head back to Early Poptropica. (you’re able to fly if you desire to, but you will have to walk between Main Street and Early Poptropica.)

Speak to each of the three pilgrims who were missing items. When you do, the things came back to their first owners and will be taken off your Inventory. Once you return the Sign Flag, the pier will be reached by a boat. Keep in touch with the man on the boat, and he will thank you using an Early Poptropica Medallion. Congratulations!